Super Striker League - Ranked Mode Coming Soon!

Ranked mode is coming to Super Striker League soon!

Read on to see all of the details about Ranked mode, plus details on how to test out Ranked mode early!

⚽ Overview

In Ranked mode, you can play competitive 4v4 matches against other players near your skill level! Each player will receive a Skill Rating (SR) which goes up or down while playing in Ranked mode. As your SR increases, you’ll reach higher ranks and be matched up against tougher opponents!

Ranked mode uses a brand new matchmaking queue system which considers each player’s skill level and geographic location to create the fairest possible matches.

Ranked mode will be available to all players Level 25 and above. Simply select Ranked mode and you’ll be placed into the matchmaking queue, and the game will look for a match for you! When you start out, you’ll first have to complete 10 placement matches, and then you’ll receive your initial Skill Rating and rank.

🏆 Ranking System

The ranks are as follows:

  • Bronze: 1-800 SR
  • Silver: 800-1200 SR
  • Gold: 1200-1600 SR
  • Platinum: 1600-2000 SR
  • Diamond: 2000-2400 SR
  • Elite: 2400-2800 SR
  • Superstar: 2800+ SR

Each rank (except for Superstar) has 4 divisions within it, I - IV. Every 100 SR, you’ll go up a division. When you complete your first 10 placement matches, you’ll likely be placed somewhere in Bronze, Silver, or low Gold, depending on your performance and your history in standard matches.

Your rank and SR will be displayed to other players, and there will also be a brand new leaderboard and title for the Top 100 Ranked Players globally!

📝 More Details

  • You can enter Ranked mode on your own or with a party of 2-4 people!
    • Note that everyone in your party must have a similar SR (around +/-800) in order to play Ranked together (if playing with a full party of 4, this restriction is loosened a bit). However, Bronze/Silver players can always play Ranked together without restrictions, as well as Superstar players of any rating.
  • Map Hazards are OFF in Ranked mode.
  • There will be a +10% XP and Cash bonus when playing in Ranked mode!
  • There will be a new section on your profile which exclusively tracks your Ranked mode stats!

❌ Inactivity Punishments

In Ranked matches, players are expected to stay for the entire game. Quitting early hurts the experience for others and will result in punishments.

Accidental disconnections may happen once in a while, and you’ll have the opportunity to reenter the match if you immediately rejoin. If you’re not able to return in time, you’ll simply receive a short time restriction from entering Ranked mode again.

However, those who repeatedly quit games early, go AFK, or leave before the game starts will receive progressively harsher punishments:

  • Penalty #1: 5 minute Ranked queue ban
  • Penalty #2: 15 minute Ranked queue ban
  • Penalty #3: 20 minute game ban + SR penalty
  • Penalty #4: 30 minute game ban + SR penalty
  • Penalty #5: 60 minute game ban + SR penalty
  • Penalty #6: 2 hour game ban + SR penalty
  • Penalty #7 and beyond: 24 hour game ban + SR penalty

A player’s penalty tier will increase by 1 each time they quit early, but will be reduced by 1 every 12 hours as long as they stop leaving Ranked matches.

In Ranked mode, if you’re down by a lot and feel like there’s no hope for a comeback, you can vote to forfeit the game instead. If the team agrees to forfeit, the game will end early without penalty.


🎮 Early Playtests

There will be 3 public testing weekends where you’ll be able to test Ranked mode early!

  • April 23 - April 24
  • April 30 - May 1
  • May 7 - May 8

Please come test out Ranked mode each weekend - we’ll need as many people as possible to make sure the matchmaking and ranking systems work as intended!

As a thank you for testing, anyone who plays a certain number of Ranked matches on the test server will also receive a reward on the main game after testing is completed, once the update is released:

  • 10 Ranked matches: $2,500 + “Ranked Tester” title
  • 25 Ranked matches: $5,000 ($7,500 total)
  • 50 Ranked matches: $10,000 ($17,500 total)

You must also be Level 25+ on the main game to receive these rewards.

The link to the test server is:

We will also have a Community Server open during the testing period where you can submit bug reports/feedback. Find it in the Social Links on the game page!


⚖️ Balance Changes

Tackles/Dekes

For those curious, here are the win rates for each tackle and deke (among Level 100+ players, pre-update):

  • Tackles
    • Slide Tackle: 56.7%
    • Knockout Hit: 56.5%
    • Dropkick: 45.0%
    • Long Dive: 41.4%
  • Dekes
    • Basic Dodge: 57.4%
    • Sidestep: 52.1%
    • Spin Dash: 45.2%
    • Power Surge: 43.8%
    • Counterattack: 40.0%

I’ve heard some people complain about particular abilities being overpowered, but the truth is that the standard abilities are still the most reliable ones by far.
Each ability has its own strengths and weaknesses and will be more effective in different situations (Slide Tackle has better reach for contesting ground balls, Knockout Hit can be better at catching air balls due to its upright stance, etc.).

The goal here is to bring some of the less effective abilities into a more viable position. I’ll be continuing to keep an eye on things to make sure there aren’t any excessively powerful abilities.

  • Made adjustments to Power Surge:
    • Reduced the windup time
    • Slightly increased the distance travelled
    • Slightly decreased stamina usage [4/22/22] Increased stamina usage
  • Made adjustments to Dropkick:
    • Reduced the windup time
    • Reduced how high the jumping animation goes into the air
    • [4/22/22] Increased stamina usage
  • Made adjustments to Counterattack:
    • The duration of this ability will now always be the same, regardless of Defense level, and it has been given a lower base duration
    • The hitbox will remain active for slightly longer
    • Slightly decreased stamina usage
  • Made adjustments to Long Dive:
    • Reduced the ending recovery time
    • Reduced the distance travelled
    • Increased stamina usage
  • Made adjustments to Spin Dash:
    • Slightly reduced the duration of Spin Dash
    • [4/22/22] Increased stamina usage
  • Reduced the base duration of all dekes, and reduced the Defense stat’s effect on deke duration, particularly at higher Defense levels
    • At extremely high Defense levels, dekes could be performed so quickly that it becomes impossible to react to which direction the person is going, allowing people to effortlessly dodge through entire teams without any counterplay. Defense already has numerous other useful effects, so it’s necessary to nerf this aspect of Defense to keep everything balanced.
    • The base duration of dekes was reduced to maintain a fast speed of play across all Defense levels.
  • Reduced the effect of Stamina Penalty Reduction trinkets
    • Similar reasoning as above. Using a full set of these trinkets completely removed the penalty for repeatedly dodging, making them way too powerful and allowing dodges to be spammed with no punishment. They have been much more impactful than any other trinkets, so it’s necessary to tone them down.

🎥 Extra: Free Camera Mode! (PC/Console)

This update will also add a Free Camera mode to Private Matches, accessible on PC and Console! This will allow you to freely move the camera around the entire map.

PC players can also activate Free Camera in the Main Hub, after turning on the “Enable freecam toggle” setting and pressing Shift+P.

This will be super helpful for YouTubers who want to capture the perfect camera shot from any angle!


Thanks for reading, I’m super excited to finally release Ranked mode soon!
~ @CinderingRB

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