not really this is the first time someone has told me they have not got it working
I managed to work around it, the issue I was having is that when the global module is put inside a folder in replicated storage it suddenly stops working.
Putting the module in a folder should not break it
So I looked further into the issue and it wasnât the fact that I placed it in a folder,
What breaks the module is when I use FindFirstChild and game:GetService(âReplicatedStorageâ) to find it. Not sure if thatâs intended but it doesnât really seem like anything significant so its all good.
if you want to use find first child then the plugin can rely on the variable name to work out the path to the module
I show how in the video
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