Also, reminds me a lot of @Elttob’s tweet that I saw a couple weeks ago:
To fix this change line 159 to this
if v and char and char.PrimaryPart and v.Transparency < 0.75 and (v.Position-char.PrimaryPart.Position).Magnitude <= script.Configuration.RenderDistance.Value then
ANOTHER UPDATE!
- Tutorial has been updated
- Added new “EnabledTweening” Option (check tutorial for a short explanation)
- Further optimized code
- Now made it so then light can disappear from in-between delays if it can’t be luminated
FINAL UPDATE!(maybe)
- Added a “RenderOnlyIfSee” Configuration option to only render bounced lights if they are seen on the players screen
- Added intensity options to customize the look of the bounce lighting
- Updated tutorial
- Made more optimizations
Probably one of the last updates, but here you go.
- Cleaned up code a little bit more
- Added a effect where light changes color when it goes through a transparent object
- Removed extra effects because it is blinding and serves ABSOLUTLY NO PURPOSE but to add pre-built lighting
I might update this a little bit more, but the concept isn’t that original anymore because there are so many scripts that execute this concept better than mine.
It doesn’t work for me, I put the script in starterplayerscripts, Changed the lighting technology to future and it doesn’t work What am I doing wrong
(EDIT: nevermind i fixed it)
I don’t know how to setup the script.
You basically just put it in starter player scripts, and make sure the script is enabled.
It doesn’t work. Nothing changes. Have I to setup something?
Strange, is there any errors appearing in your output?
do you mean StarterPlayerScripts?
Nothing changes
What i’m doing wrong?
- I putted the script in “StarterPlayerScripts”.
- I changed Lighting to “Future”.
- I didn’t touched anything in the config folder.
That is strange, I will check the script real quick.
I checked, and it worked for me, I honestly have no idea what the problem could be. All I can think of is that the script could be disabled.
Mh idk, but hey, can you send me a rblx place with global illumination?
Sure(sorry for being late again)
Strange, when I was using the place I usually use to make the script it worked. but on a new place it doesn’t work? I might have to do some research.
NVM, I just fixed it, I accidentally put a part loop inside of the light loop, and for some reason it didn’t work, reinsert it and it should work now.