Hi thanks for the quick response!
I copied your piece of code with the print in it. But he doesn’t indicate that anywhere. And the code is not in a local script but just in normal script?
Maybe you can open the tycoon yourself so you know what the code looks like?
Also I tried volume to 0.2 But that doesnt work as well:
function Sound(part,id)
print("Sound Function Invoked")
if part:FindFirstChild('Sound') then
return
else
print("Sound Creation")
local Sound = Instance.new('Sound',part)
Sound.SoundId = "rbxassetid://"..tostring(id)
Sound.Volume = 0.2
Sound.MaxDistance = 20
Sound:Play()
delay(Sound.TimeLength, function()
Sound:Destroy()
end)
end
end
EDIT: Even Volume = 0 doesnt work sooo…
Here is the complete file of PurchaseHandler(What I think is the problem for the sound)
--[[
All configurations are located in the "Settings" Module script.
Please don't edit this script unless you know what you're doing.
--]]
local Objects = {}
local TeamColor = script.Parent.TeamColor.Value
local Settings = require(script.Parent.Parent.Parent.Settings)
local Money = script.Parent.CurrencyToCollect
local Debris = game:GetService('Debris')
local Stealing = Settings.StealSettings
local CanSteal = true -- don't change or else you won't be able to steal currency
script.Parent.Essentials.Spawn.TeamColor = TeamColor
script.Parent.Essentials.Spawn.BrickColor = TeamColor
function Sound(part,id)
print("Sound Function Invoked")
if part:FindFirstChild('Sound') then
return
else
print("Sound Creation")
local Sound = Instance.new('Sound',part)
Sound.SoundId = "rbxassetid://"..tostring(id)
Sound.Volume = 0.2
Sound.MaxDistance = 20
Sound:Play()
delay(Sound.TimeLength, function()
Sound:Destroy()
end)
end
end
--Parts that fall into the collector(s) get processed
for i,v in pairs(script.Parent.Essentials:GetChildren()) do
if v.Name == "PartCollector" then
v.Touched:connect(function(Part)
if Part:FindFirstChild('Cash') then
Money.Value = Money.Value + Part.Cash.Value
Debris:AddItem(Part,0.1)
end
end)
end
end
--Player Touched Collector processor
deb = false
script.Parent.Essentials.Giver.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player ~= nil then
if script.Parent.Owner.Value == player then
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
if deb == false then
deb = true
script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Bright red")
local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if Stats ~= nil then
Sound(script.Parent.Essentials, Settings.Sounds.Collect)
Stats.Value = Stats.Value + Money.Value
Money.Value = 0
wait(1)
script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Sea green")
deb = false
end
end
end
end
elseif Stealing.Stealing then -- if player isn't owner and stealing is on
if CanSteal == true then
CanSteal = false
delay(Stealing.PlayerProtection, function()
CanSteal = true
end)
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if Stats ~= nil then
local Difference = math.floor(Money.Value * Stealing.StealPrecent)
Sound(script.Parent.Essentials, Settings.Sounds.Collect)
Stats.Value = Stats.Value + Difference
Money.Value = Money.Value - Difference
end
end
end
else
Sound(script.Parent.Essentials, Settings.Sounds.Error)
end
end
end
end)
script.Parent:WaitForChild("Buttons")
for i,v in pairs(script.Parent.Buttons:GetChildren()) do
spawn(function()
if v:FindFirstChild("Head") then
local ThingMade = script.Parent.Purchases:WaitForChild(v.Object.Value)
if ThingMade ~= nil then
Objects[ThingMade.Name] = ThingMade:Clone()
ThingMade:Destroy()
else
--//Button doesn't have object, remove it
error('Object missing for button: '..v.Name..', button has been removed')
v.Head.CanCollide = false
v.Head.Transparency = 1
end
if v:FindFirstChild("Dependency") then --// if button needs something unlocked before it pops up
v.Head.CanCollide = false
v.Head.Transparency = 1
coroutine.resume(coroutine.create(function()
if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then
if Settings['ButtonsFadeIn'] then
for i=1,20 do
wait(Settings['FadeInTime']/20)
v.Head.Transparency = v.Head.Transparency - 0.05
end
end
v.Head.CanCollide = true
v.Head.Transparency = 0
end
end))
end
v.Head.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if v.Head.CanCollide == true then
if player ~= nil then
if script.Parent.Owner.Value == player then
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if PlayerStats ~= nil then
if (v:FindFirstChild('Gamepass')) and (v.Gamepass.Value >= 1) then
if game:GetService("MarketplaceService"):PlayerOwnsAsset(player,v.Gamepass.Value) then
Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
else
game:GetService('MarketplaceService'):PromptPurchase(player,v.Gamepass.Value)
end
elseif (v:FindFirstChild('DevProduct')) and (v.DevProduct.Value >= 1) then
game:GetService('MarketplaceService'):PromptProductPurchase(player,v.DevProduct.Value)
elseif PlayerStats.Value >= v.Price.Value then
Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
Sound(v, Settings.Sounds.Purchase)
else
Sound(v, Settings.Sounds.ErrorBuy)
end
end
end
end
end
end
end
end)
end
end)
end
function Purchase(tbl)
local cost = tbl[1]
local item = tbl[2]
local stats = tbl[3]
stats.Value = stats.Value - cost
Objects[item.Object.Value].Parent = script.Parent.PurchasedObjects
if Settings['ButtonsFadeOut'] then
item.Head.CanCollide = false
coroutine.resume(coroutine.create(function()
for i=1,20 do
wait(Settings['FadeOutTime']/20)
item.Head.Transparency = item.Head.Transparency + 0.05
end
end))
else
item.Head.CanCollide = false
item.Head.Transparency = 1
end
end
function Create(tab)
local x = Instance.new('Model')
Instance.new('NumberValue',x).Value = tab[1]
x.Value.Name = "Cost"
Instance.new('ObjectValue',x).Value = tab[2]
x.Value.Name = "Button"
local Obj = Instance.new('ObjectValue',x)
Obj.Name = "Stats"
Obj.Value = tab[3]
x.Parent = script.Parent.BuyObject
end
--// This was very rushed and is inefficent; if you plan on making something like this don't use a child added listener.
script.Parent:WaitForChild('BuyObject').ChildAdded:connect(function(child)
local tab = {}
tab[1] = child.Cost.Value
tab[2] = child.Button.Value
tab[3] = child.Stats.Value
Purchase(tab)
wait(10)
child:Destroy()
end)
And the Settings file:
local module = {
['Sounds'] = {
['Purchase'] = 203785492, -- The sound that plays when a player buys a button he can afford
['Collect'] = 131886985, -- The sound that plays when a player collects his currency
['ErrorBuy'] = 138090596 -- The sound that plays when a player buys a button he can't afford
},
['AutoAssignTeams'] = false, -- If set to false the player will join on a 'hire' team and will pick their own tycoon
['CurrencyName'] = "Cash", -- The name of your currency inside the tycoons; this will show up everywhere.
['ButtonsFadeOut'] = true,
['FadeOutTime'] = 0.5,
['ButtonsFadeIn'] = true,
['FadeInTime'] = 0.5,
['LeaderboardSettings'] = {
['KOs'] = true, -- KnockOuts will show on the leaderboard
['KillsName'] = "Kills", -- What will you call the kills
['WOs'] = true,-- Wipeouts will show on the leaderboard
['DeathsName'] = "Deaths", -- What will you call the deaths
['ShowCurrency'] = true, -- Will show player's money to others
['ShowShortCurrency'] = true -- This will change a players cash from showing "100,000" to "100K"
},
['StealSettings'] = {
['Stealing'] = true, -- If this is set to true, you can step on other player's collectors and steal a precent indeciated below from the player!
['StealPrecent'] = 0.25, -- This is the precent of their currency you can take! (1 = all of the currency)
['PlayerProtection'] = 60 -- This is the time in seconds in which the player can not be stolen from
}
}
function module:ConvertComma(num)
local x = tostring(num)
if #x>=10 then
local important = (#x-9)
return x:sub(0,(important))..","..x:sub(important+1,important+3)..","..x:sub(important+4,important+6)..","..x:sub(important+7)
elseif #x>= 7 then
local important = (#x-6)
return x:sub(0,(important))..","..x:sub(important+1,important+3)..","..x:sub(important+4)
elseif #x>=4 then
return x:sub(0,(#x-3))..","..x:sub((#x-3)+1)
else
return num
end
end
function module:ConvertShort(Filter_Num)
local x = tostring(Filter_Num)
if #x>=10 then
local important = (#x-9)
return x:sub(0,(important)).."."..(x:sub(#x-7,(#x-7))).."B+"
elseif #x>= 7 then
local important = (#x-6)
return x:sub(0,(important)).."."..(x:sub(#x-5,(#x-5))).."M+"
elseif #x>=4 then
return x:sub(0,(#x-3)).."."..(x:sub(#x-2,(#x-2))).."K+"
else
return Filter_Num
end
end
return module