How have you implemented spectating? If you change the camera’s subject to a part the player can control without a Humanoid, or simply manipulate the camera’s position in the world, you shouldn’t be able to activate ClickDetectors.
How have you implemented spectating? If you change the camera’s subject to a part the player can control without a Humanoid, or simply manipulate the camera’s position in the world, you shouldn’t be able to activate ClickDetectors.