I was thinking about the OnServerEvent function, I don’t know if it’s a function or whatever but, it does work. Thank you. Do I put a else statement to make a ungod button with the same button?
I also more likely get what remote event is used for. Might use it in the future. Thanks to your script that I learned how to use the remote event.
You’ll need a suitable condition to set the players health back to 100.
local replStorage = game:GetService("ReplicatedStorage") local healthRemote = replStorage:WaitForChild("HealthRemote") healthRemote.OnServerEvent:Connect(function(player, humanoid) if humanoid.MaxHealth <= 100 then humanoid.MaxHealth = 99999 humanoid.Health = 99999 else humanoid.Health = 100 humanoid.MaxHealth = 100 end end)
Server script, this will essentially turn the button into a godmode toggle button. On the first click they will be given godmode, on the second the godmode will be removed. I’m not sure how you intend for this button to work in the future.
If you want it to UnGod you can do:
local Button = script.Parent local Event = game.ReplicatedStorage.RemoteEvent -- Replace with your remote event name local God = false Button.MouseButton1Click:Connect(function() if god == false then Event:FireServer("Enable") god = true else Event:FireServer("Disable") god = false end end)
local Event = game.ReplicatedStorage.RemoteEvent -- Replace with your remote event name Event.OnServerEvent:Connect(function(player, status) if status == "Enable" then local char = player.Character or player.CharacterAdded:Wait() char.Humanoid.MaxHealth = math.huge() char.Humanoid.Health = math.huge() else local char = player.Character or player.CharacterAdded:Wait() char.Humanoid.MaxHealth = 100 char.Humanoid.Health = 100 end end)
I actually putted a “h = true” instead, but thanks though.
local h = true local Event = game.ReplicatedStorage.RemoteEvent Event.OnServerEvent:Connect(function(player) local char = player.Character or player.CharacterAdded:Wait() if h == true then h = false char.Humanoid.Health = math.huge char.Humanoid.MaxHealth = math.huge else h = true char.Humanoid.Health = 100 char.Humanoid.MaxHealth = 100 end end)
I just noticed this won’t work since you’re attempting to call “math.huge” which is a number value.
I don’t understand? What do you mean?
math.huge() just returns a large numerical value.
I see you’ve corrected math.huge() to math.huge, congrats. You could also turn the variable “h” into a debounce by adding “task.wait()” commands & return statements in the appropriate locations.
That’ll prevent the godmode button from being abused.
Alright, I don’t really know why people uses debounce, and what its purpose is. So I’d just change it to some random variable.
print(math.huge()) in a script, you’ll get a “attempt to call a number value” error. Since math.huge is a constant not a function.
The primary purpose of a debounce is to prevent a function from being executed too many times.
Oh, alright. I’ll add it. Thanks.
Ah, I see. I didn’t realise that, apologies.