What exactly is the goal of the game if there are two modes?
Thanks we have alot of ideas to this is the early version
Sorry, I don’t really understand what you’ve replied. May you elaborate?
- singleplayer do what the game does then the 2. multiplayer is where wits with people and you can team up etc
so this 1 is where its only you playing the game and the 2nd multiplayer is with friends or people across roblox or you can make a free vip server for your friends on multiplayer
Ahh, I see what you mean to a degree, what exactly would players be doing? What would players being teaming up against?
Yes and there will be like some myths and legends in the game
Ahh, I see. Are you basing your myths/legends off of anything in specific? Also, how would you implement these myths or legends into the game? Would there be potential levels with different myths or legends being brought to light? How will players be rewarded, in terms of user experience, and what in your opinion makes this game market-standard, if not above? Also, as you mentioned a team, do you have anything that your team is specifically good at such as graphics, building, environmental design, scripting, or anything along those lines and do you plan on using that specialty to your advantage? By that I mean if you had a specialty in environmental design then you could rely on your map more by creating caves, rolling hills, or really any environment that fits the game.
All in all I suggest creating a theme/moral for the game, if you haven’t already. But good work nonetheless, I can see potential.
i think thats a wonderful question i have a good scripter i have me the builder and landscapping i have another builder that can animate so i think were ok for know and with the myths and legends they will appear on the map at certain point of time in the game time
More images this is the poor apartments:
I want feedback on how to make them better (remember its the poor apartments so has to be low budget realistic ideas)
Id say you could ad more details to it like the structure of building and more objects like furniture, plants and props
but good start to a build just needs more detail bit like irl with buildings.
ye with the apartment’s the poor ones i was thinking a tiny bit more detail
i have came along way since 2017 5 years of developing good god that went quick
Here’s 10 suggestions that you can possibly do:
1 - Spend an hour, minimum, looking into lighting opportunities within the game to see what works well
2 - Edit your current lights to a point that you’re happy w/ them.
3 - Bring more greenery into the place.
4 - Make that fireplace look l i t
5 - Change the wall decal into a texture
6 - Add a pillow or two to the couch
7 - Add a drying rack for the clothes
8 - Add some endings to the carpet
9 - Have doors
10 - Make the reception area bigger, seems kinda thin ngl
good ideas but on your number 10 there aint a reception area
I recommend adding roughness maps to some of the wall textures.
ok thanks any textures in mind?
Change the walls to fabric so the roughness won’t look like plastic.