Gravity Coil script gets disabled when being cloned

Did you make the humanoid variable local?

yes in the equipped function like you put it.

I didn’t make it local in the script I sent.

Did you format it like this?

local tool = script.Parent


tool.Equipped:Connect(function()
	local humanoid = tool.Parent.Humanoid
	
	humanoid.WalkSpeed = 50
end)

tool.Unequipped:Connect(function()
	
	
	humanoid.WalkSpeed = 16
end)

This is what you accepted earlier.

I did because I tweaked it a bit

Just keep it a global variable and change the JumpPower to WalkSpeed.

I made it a global variable and it didn’t work at all.

Send the code you have currently

local tool = script.Parent
local humanoid = tool.Parent.Humanoid

tool.Equipped:Connect(function()

	
	humanoid.WalkSpeed = 50
end)

tool.Unequipped:Connect(function()
	
	
	humanoid.WalkSpeed = 16
end)

This is because you need to define humanoid inside the Equipped event. When a tool is equipped, the tool becomes a parent of the player’s character, so defining it at the top will not work. By global variable I mean a variable without the local declaration.

local tool = script.Parent

tool.Equipped:Connect(function()
    humanoid = tool.Parent.Humanoid
	humanoid.WalkSpeed = 50
end)

tool.Unequipped:Connect(function()
	humanoid.WalkSpeed = 16
end)

For some reason once I copied and pasted the code it worked. So I guess that solved it.

That’s because what you sent is not the same as what I sent and I explained what you were doing wrong.

Ok. I’ll keep that in mind next time. Thanks for your help!