Are you wanting the grenade to not fall then…? I’m still confused on the video you sent since it literally showed the “Pearl” rising & falling as soon as 1 was created & parented to the workspace
yeah it rises, but the grenade that i made only rise a tiny bit or i dont even know if it rises
If that’s the case you could just simply increase the Y
value to the Velocity
local Throw = script.Parent:WaitForChild("Throw")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SmokeGrenade = ReplicatedStorage:WaitForChild("SmokeGrenade")
Throw.OnServerEvent:Connect(function(player, Pos)
local Char = player.Character or player.CharacterAdded:Wait()
local HRP = Char:FindFirstChild("HumanoidRootPart")
if HRP then
local Cloned_SmokeGrenade = SmokeGrenade:Clone()
Cloned_SmokeGrenade.Parent = game.Workspace
Cloned_SmokeGrenade.CFrame = CFrame.new(HRP.Position + Vector3.new(0,1,3), Pos)
Cloned_SmokeGrenade.Velocity = (Cloned_SmokeGrenade.CFrame.LookVector.Unit * 100) + Vector3.new(0, 25, 0) --Change the Y value to how high you want the Grenade to be thrown from
wait(1)
Cloned_SmokeGrenade.Touched:Connect(function()
local TempPart = Instance.new("Part")
TempPart.Parent = game.Workspace
local Smoke = Instance.new("Smoke")
Smoke.Parent = TempPart
Smoke.Color = Color3.fromRGB(213,213,213)
Smoke.Size = 45
wait(12)
TempPart:Destroy()
end)
Cloned_SmokeGrenade:Destroy()
end
end)