Grid placing system

Hi, I’ve been wanting to create a tycoon game with a grid placing system, but do not know how to script something like that. I’d appreciate any help.

There are quite a few placement system tutorials on YouTube as well as the DevForum. Most that I have seen are for furniture, but they can be adapted for other applications somewhat easily

It depends what type of placement system you are trying to implement, if your trying to implement a more simple placement system, say one where you can place objects anywhere within X,Y coordinates, thats fairly simple, now if your trying to create a cell based grid placement system, it will be very complicated but if this is the case (something like the placement system in retail tycoon 2) I have already thought of how I would do this, create your grid parts and name/store them using a custom X and Y increment for each part. For example in the left corner of your grid it may look like: X: 1 / Y: 1 and if the grid was 5x5, the upper right corner grid would look like: X: 5 / Y: 5… the upper left would look like: X: 1 / Y: 5, if that makes sense, as far as the actual scripting it would get somewhat complicated, but without knowing more of what your trying to do that might help you.