I have a game owned by my group that has some animations running in it. These animations are owned by the group as well, so I would expect them to be playable in the client. In studio, the animations run smoothly and without any problems. The actions performed by specific keyframes being reached are running great and it looks like I had no issues. However, when I tried the client out, the actions with keyframes were running, but the physical animation was not being played. I tried uploading the animation to my own profile and the animation didn’t play at all.
The bug happens with all of my group’s animations. Reproduction is easy and straight-forward. Just make a group, make some animations, assign the animations under the group’s ownership, and try playing them in the client. I have no guarantee that this will happen for others. It might help to wait until after the animations pend (if they go through moderation).
Here’s a couple of images:
Here is what should be happening
https://i.gyazo.com/94e13c30d278015d4228ab05b88b72be.gif
Here is what’s happening in the client
Notice the keyframe actions (water bottle) were being performed
Here is what happens when I use the animation from my own profile
Notice the lack of water coming out of the bottle
Here’s the place if anyone wants to see.
The bug didn’t occur recently, because I had an issue with another group place + animations a few months back.
If anyone hasn’t been able to replicate this issue, please let me know how you did it so I can resolve this issue (although I don’t think this should be ignored, seeing as it’s the logical way of making group animations work from what I can tell).