I ran this in a different baseplate and it has worked as well.
Something in my game that is messing this up?
I ran this in a different baseplate and it has worked as well.
Something in my game that is messing this up?
Yeah probably so. Maybe like a script interfering with the chat systems somehow (like for example deleting stuff the chat systems need). Also I would recommend still checking if Chat.LoadDefaultChat is set to false.
It is set to true, Was it suppose to be false?
No it shouldnât have to be. That probably would have been the cause if it was set to false (thatâs why I wanted you to check if it was).