Hiya!
My question is how can I make it so the proximity prompt work/show up only if the person is in my group, a specific rank or above?
I have tried different way, but couldn’t get it to work. Sometimes the door just opened and never closed. Or it just did not work at all.
Code
local TweenService = game:GetService("TweenService")
local door = script.Parent
local doorHinge = door.PrimaryPart
local doorOpen = TweenInfo.new()
local doorCFrame = TweenService:Create(doorHinge, doorOpen, {
CFrame = doorHinge.CFrame * CFrame.Angles(0, math.rad(-100),0)--Change 100 to whatever value. Range of swing.
})
local doorCFrameClosed = TweenService:Create(doorHinge, doorOpen, {
CFrame = doorHinge.CFrame * CFrame.Angles(0, math.rad(0),0)--Change 100 to whatever value. Range of swing.
})
local ProximityPrompt = script.Parent.ProximityPrompt
local PromptVanish = ProximityPrompt.Enabled == false
local PromptAppear = ProximityPrompt.Enabled == true
ProximityPrompt.Triggered:Connect(function()
doorCFrame:Play()
ProximityPrompt.Enabled = false
script.Parent.Open:Play()--rbxassetid://192416578
wait(3)--Door Stays Open this long
doorCFrameClosed:Play()
ProximityPrompt.Enabled = true
wait(1)
script.Parent.Close:Play()
end)