I’m not sure if this is in the correct category, but I’m not sure why the guis keep doing werid things when converted to scale. Here are links to the images as they failed to upload:
https://gyazo.com/534982b3df71445ac5ee488d7816e2f2 https://gyazo.com/f52e9fcdac8bcce831a96ca8b6651f6c
This topic belongs in #help-and-feedback:art-design-support. Anyway, all of its elements are scale, correct?
Correct, all of the elements are set to scale.
Seems like the Y value is still offset, OR has some offset to it. If you post a screenshot of the size property we’ll be able to tell you for sure.
Edit: Make sure every element has no offset. The frame, buttons, etc.
I am sure that every element is set to scale.
With NO offset. I deleted the game earlier, so I can’t send screenshots, but I can however re-create the problem. However, I would prefer to do this later as it is 10 PM for me.
UDim2 consists of two different values: Scale, and Offset. Scale is size in studs, when Offset is size in percent to the screen or parents size.
If you want the buttons to be centered, the AnchorPoint property is also useful. It changes the place in the frame where the position is applied to, for example an AnchorPoint of .5,.5 and size of .5,0,.5,0 is dead center.
The size and position values are not the issue here, you need to add a UIAspectRatioConstraint
to your UI elements in order to make them retain their Aspect Ratio.
If you do not want to do this manually, you can read & follow this documentation about a plugin -
A direct quote of what you need to do -