I got rid of all the errors but that doesn’t necessarily make the code work. Maybe it was a mistake on your end.
Here full script:
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local aw = game.StarterGui.ScreenGui.aw
local ScreenGui = game.Players.LocalPlayer.PlayerGui.ScreenGui
local posX = 0
local posY = 0
local velocityX = 0
local velocityY = 0
local mover = script.Parent
local speed = 100
RunService.RenderStepped:Connect(function(dt)
posX = posX + velocityX * dt * speed
posY = posY + velocityY * dt * speed
mover.Position = UDim2.new(
0, posX,
0, posY
)
end)
local UIS = game:GetService("UserInputService") UIS.InputBegan:Connect(function(input, processed)
if processed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
local key = input.KeyCode
if key == Enum.KeyCode.W then
game.StarterGui.ScreenGui:WaitForChild("aw") if UIS:IsKeyDown(Enum.KeyCode.W) then game.StarterGui.ScreenGui.aw.Image = "rbxassetid://9508139738" else game.StarterGui.ScreenGui.aw.Image = "rbxassetid://9508563011" end
elseif key == Enum.KeyCode.A then game.StarterGui.ScreenGui:WaitForChild("aw") if UIS:IsKeyDown(Enum.KeyCode.A) then game.StarterGui.ScreenGui.aw.Image = "rbxassetid://9508563011" else game.StarterGui.ScreenGui.aw.Image = "rbxassetid://9508139738" end
elseif key == Enum.KeyCode.S then game.StarterGui.ScreenGui:WaitForChild("aw") if UIS:IsKeyDown(Enum.KeyCode.S) then game.StarterGui.ScreenGui.aw.Image = "rbxassetid://9508139738" else game.StarterGui.ScreenGui.aw.Image = "rbxassetid://9508563011" end
elseif key == Enum.KeyCode.D then game.StarterGui.ScreenGui:WaitForChild("aw") if UIS:IsKeyDown(Enum.KeyCode.D) then game.StarterGui.ScreenGui.aw.Image = "rbxassetid://9508563011" else game.StarterGui.ScreenGui.aw.Image = "rbxassetid://9508139738" end
end
end
end)
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
local key = input.KeyCode
if key == Enum.KeyCode.W then velocityY = (if UserInputService:IsKeyDown(Enum.KeyCode.S) then 0 else -1)
elseif key == Enum.KeyCode.A then velocityX = (if UserInputService:IsKeyDown(Enum.KeyCode.D) then 0 else -1)
elseif key == Enum.KeyCode.S then velocityY = (if UserInputService:IsKeyDown(Enum.KeyCode.W) then 0 else 1)
elseif key == Enum.KeyCode.D then velocityX = (if UserInputService:IsKeyDown(Enum.KeyCode.A) then 0 else 1)
end
end
end)
UserInputService.InputEnded:Connect(function(input, processed)
if processed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
local key = input.KeyCode
if key == Enum.KeyCode.W then velocityY = (if UserInputService:IsKeyDown(Enum.KeyCode.S) then 1 else 0)
elseif key == Enum.KeyCode.A then velocityX = (if UserInputService:IsKeyDown(Enum.KeyCode.D) then 1 else 0)
elseif key == Enum.KeyCode.S then velocityY = (if UserInputService:IsKeyDown(Enum.KeyCode.W) then -1 else 0)
elseif key == Enum.KeyCode.D then velocityX = (if UserInputService:IsKeyDown(Enum.KeyCode.A) then -1 else 0)
end
end
end)
also
thing.rbxm (4.4 КБ)
Your script don’t give me any errors, but doesn’t change texture
I think that the wrong line might be here.
if input.UserInputType == Enum.UserInputType.Keyboard then
Instead of using that I use
if input.KeyCode == Enum.KeyCode.W then -- your key here
It should look like this?
Or this
Oh, I messed up. I meant to say:
if Input.KeyCode == Enum.KeyCode.W then
It’s emphasized (11112312312)
Did you put an end for that line?
It’s because the i is capitalized.
not it’s not emphasized, so i should make this for every key? a,d,s
Try it. If it doesn’t work then tell me.
Okay, i will try this (121231231231)
Now end is emphasized, i removed it (where player texture changes)
and now
end
end
end)
on end of a script is emphasized, what should i do?
It’s because i removed end in script that changes player texture, and when i get it back, it’s emphasized there
Try adding or removing an end. If that doesn’t work, remove the bracket on one of the ends.
Tried, nothing worked, i removed bracket at top, and down, still emphized
Try adding or removing 2 ends.
Didn’t help too (1231231231)
What exactly is the error in the script?
It either emphized in top script when i leave ends in end of a script, or down, when i remove ends in top of a script
when i leave ends in end of a script
this is end of a script when i remove ends in top
So i just made this texture change script as separate script