GUI size is different on devices, even when scaled

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Unfortunately I don’t have a pic of the original atm, but my theory is that the UI stroke isn’t scaled, as you can see it overlapping (there is supposed to be space between the 3 guis).

Is there a way to scale UI stroke / fix the problem?

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Have you tried the Autoscale plugin?

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that doesn’t seem to work. I clicked on the UIstroke and then clicked both scaled, but it doesn’t do anything

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UIStroke does not scale by default, however with this module you can accomplish scaled UIStroke (It works pretty well): UIStrokeAdjuster - Roblox

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where do you find the plugin in studio? I clicked “get”, but I can’t find it

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It’s not a plugin, it’s a ModuleScript so look in the Toolbox and you should find it in “Inventory” → “My Models”.

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I don’t understand how to use the script at all…
So many things I don’t know what are. For example: Where am I supposed to fill in variables? Where should the script go? What is a command bar? My viewport size property is greyed out?

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Here’s the post from the creator: UIStrokeAdjuster - Properly scale your UIStrokes! - Resources / Community Resources - DevForum | Roblox

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It doesn’t work for me… Error checking in group: Player:IsInGroup failed because HTTP unknown error (HttpError: NetFail) - Server -

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ok, so the stroke scaling seems to work… but I’m still having problems with the gui size / (position?). When I am in-game (not in studio), the “soul” button is moved up? (the thick gui are just for testing btw).

Game
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Studio:

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Disable “IgnoreGuiInset” property of the ScreenGui

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Do you mean this? It’s already disabled.