I’m having problem with animating Gun and Character with Moon Suite.
It’s alright when animating, but when I equip the tool (and play the animation) the handle (gun) is not on the right place.
The gun is welded together, and the gun is connected do Right Arm (R6) via Motor6D.
Does anyone know why is this happening?
I can’t post pictures now, since I’m not on PC, I’ll be able to post it later
Have you tried moving the handle? Roblox auto-adjusts the handle so you might need to fix it up manually. I recommend using CloneTrooper’s Handle Editor.
Is there any animation running on the gun? For an example, when you shoot it it will play the recoil animation but in a wrong position.
I recommend to connect the parts of your gun via Motor6D, also check the C0 and C1 of the Motor6D that you are connecting to the Right Arm, they should be exact same as the one that you used for animating. You can check by printing them in the command bar.
You can initially add it when the player joins the server, whenever the player equips the tool, Set Part1 to your Tool Handle. Remember to do this both on client and server.
I provided a code example in the bottom, you can take it as a reference.
Go back to your initial animating dummy, print the C0 and C1 values of the Motor6D that was connected to the handle. (0,0,0) should be the best, if it’s not, I recommend you to set it to 0,0,0 and reanimate it.
Then just connect the Motor between Right Arm and handle whenever a player equips the tool when they are in game.