But what do I use now? Do you know what to use?
What do you mean ray.Unit? I’m not sure what you mean
Read the article I shared in the message above.
Uhh bro there’s no link in the message you sent above.
Now I see. thanks for telling me that I should use Unit.
Np. Have a good day (30 chars)
Does the unit have LookVector? I think so
No. It does not have a LookVector
.
Oh, well, this is the code I wrote for now.
game.ReplicatedStorage.Shoot.OnServerEvent:Connect(function(Player, bulletstart, MousePos)
local ray = Ray.new(bulletstart.Position, (MousePos - bulletstart.Position).Unit)
local hit, pos = game.Workspace:FindPartOnRay(ray , nil)
local bullet = game.ServerStorage.Bullet:Clone()
bullet.Parent = game.Workspace
bullet.Position = pos
print(pos)
end)
Not working
You can not define the Ray
as Ray.Unit
, define the Ray
as a normal Ray
and then later when you create the BodyVelocity
set the Velocity
to be equal to Ray.Unit
You mean local Ray = Ray.new()
No, for instance:
local ray = Ray.new(Vector3.new(0, 5, 0), Vector3.new(0, 15, 0))
Will my code look like this? local ray = Ray.new(bulletStart.Position, (bulletStart.Position - mouse.Hit.p).Unit)
You define a Ray Unit there. Define a normal ray, as you did before.
Use .Touched event, or make a custom ray-casting using decrease basing on part velocity
Oh, so normal ray you mean. Like this? local ray = Ray.new(Vector3.new(0,5,0), Vector3.new(0,15,0))
Yes. (30 characters limit message)
What do I do after it? I don’t know what to do.