and this overrides the script stopping the sound?
like if I had
local sound = --wherever the sound is
if shooting then
sound:Play()
end
if not shooting then
sound:Stop() -- would the echo still play after this line of code?
end
and this overrides the script stopping the sound?
like if I had
local sound = --wherever the sound is
if shooting then
sound:Play()
end
if not shooting then
sound:Stop() -- would the echo still play after this line of code?
end
No, It would not
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so there’s no point in adding an echo in my case, since the stop()
would just silence it. How can I have it so it doesn’t get silenced?
The problem is most likely with the accuracy of wait()…
Instead of using a while loop,
local c
c = GunFire:GetPropertyChangedSignal("TimePosition"):Connect(function()
if GunFire.TimePosition > 5 and GunFire.TimePosition < 6 then
GunFire.TimePosition = 0
c:Disconnect()
end
end)
Which would go in place of
while GunFire.Playing == true do
print(GunFire.TimePosition)
if GunFire.TimePosition > 5 and GunFire.TimePosition < 6 then
GunFire.TimePosition = 0
end
wait()
end
Should be quicker.
And no, unless you want to actually change the sound, an echo wouldn’t help.
NOT TESTED. If you have a problem with the code I provided, please tell me.
use task.wait() instead of wait()
I was showing where he should replace it in his code, that is not my code.
I already know to use task.wait()