Sadly no I’m doing school. good luck tho
You can set up a local server and mute one window to test
Can I join the game, I wanna see it
Are you joining? I can you give access to roblox studio
Sorry, I was sleep and sure you can give me acess to roblox studio
Sounds like reloading are most likely played on the client. If that’s the case, others can’t hear the sound. The best way to make sure that every player can hear other players’ sounds (even if played on the client) is to disable RespectFilteringEnable from SoundService. You can do that both from the explorer and through code.
Wouldn’t that be dangerous if you don’t have anticheat? or these are two different types of FilteringEnabled? I’m sorry, I don’t have much knowledge about that.
It’s only for sounds. Exploiters would only have the power to play any sound they want (that are in the workspace and that other players can see as well), but not able to change any of the properties at all. I use it for my combat game since I handle animations and effects on the client and using this feature allows every player to hear the sound of swinging the punches.
Try going to SoundService and turn off “RespectFilteringEnabled”
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.