Guns not in the invetory after the player dies

i edited the script, update the script in ServerScriptService.

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So you could do this:

local Tool = Tool
	
local Player = Player

Player.Died:Connect(function()
	local Copy = Tool:Clone()
	Copy.Parent = Player.BackPack
end)

This exact code won’t work. It’s just an example. Put it wherever you want I guess, but it has to be a normal script.

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