So I’m animating this bone rig, all the other parts are rigged up and works fine. Then I throw in the hair accessory, it automatically welds to the head as it should. But then it doesn’t move with the animations, it is still welded, the hair would move with the zombie during runtime, but not animated.
I’ve tried:
- Reimporting the hair mesh with weight painted to 1 to the Neck vertex group.
- Changed the weld to a WeldConstraint
- Directly joint the hair with Motor6D to the head.