Handling camera rotation

I’m having issues rotating the camera.

cam = workspace.CurrentCamera

cam.CFrame = cam.CFrame * CFrame.Angles(0, math.rad(some value), 0)

It should work, but for some reason it doesn’t. I’ve set the camera to Custom and Scriptable, neither works. I’ve tried changing the local scripts location multiple times, didn’t work. What could be the issue? Is it me just being stupid or perhaps something else?

Also, I’ve placed the script into both StarterPlayer/CharacterScripts. If that helps.

test
cam.CFrame.Rotation

in camera children

Could we see the full script? Including you setting the CameraMode to Scriptable. It’s just so it’s easier to replicate your issue.

Issue has been solved on a different post.