Handling collisions for weapon hitboxes

I’ve always been a bit skeptical in trusting collisions between a part and the player, as it can be very simple, yet so tedious :sob: . Making melee weapons should be very easy, but how can i certainly provide a strong, effecient way to do this?

– this is just kinda a chat thing i just want to know how people do this sort of stuff –

if the hitbox ‘open’ only once in the animation, we can use workspace:GetPartBoundsInBox, GetPartBoundsInRadius or other shape casts to act as the hit box

Take a look at the post (and specifically its replies) below.

So, yeah, if you haven’t already, I’d recommend checking out raycasting and if it works for what you aim to accomplish: Raycast Hitbox 4.01: For all your melee needs!

Other than that, I don’t have enough experience to tell you what the “most efficient” method is.

Thanks alot man, i appreciate it

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