Have I missed an end) or an end?

Shouldn’t the script underline the last end statement in something if you are missing and end or a bracket? Just tried it and it does for me

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Oops that was a wrong reply, and also I just used a function lol

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I store it in another script, Im not getting the rarity variable but rather the text from the paper, Which is set to the rarity variable in another script.

I think this can solve your problem

game.Players.PlayerAdded:connect(function(p)
	local stats = Instance.new("IntValue")
	stats.Name = "leaderstats"
	stats.Parent = p

	local money = Instance.new("IntValue")
	money.Name = "Money" 
	money.Value = 10 -- You can change this to anything
	money.Parent = stats
	
	local Sell = game.Workspace.PlaceHolderSellPoint
	local Handle = game.ReplicatedStorage.Paper.Handle
	local Paper = Handle.Parent
	local Rarity = Handle.Rarity
	
	local function onPartTouched(Handle)
		print((Sell.Name .. " has touched " .. Handle.Name))
	        if Rarity == "Common" then
		        Paper:Destroy()	
		        p.leaderstats.Money.Value = 2+
		        Sell.Touched:Connect(onPartTouched)				
		elseif Rarity == "Common+" then
			Paper:Destroy()	
			p.leaderstats.Money.Value = 10+
			Sell.Touched:Connect(onPartTouched)	
		elseif Rarity == "Rare" then
			Paper:Destroy()	
			p.leaderstats.Money.Value = 70+
			Sell.Touched:Connect(onPartTouched)	
		elseif Rarity == "Rare+" then
			Paper:Destroy()	
			p.leaderstats.Money.Value = 170+
			Sell.Touched:Connect(onPartTouched)	
		elseif Rarity == "Epic" then
			Paper:Destroy()	
			p.leaderstats.Money.Value = 500+
			Sell.Touched:Connect(onPartTouched)	
		elseif Rarity == "Epic+" then
			Paper:Destroy()	
			p.leaderstats.Money.Value = 1250+
			Sell.Touched:Connect(onPartTouched)	
		elseif Rarity == "Legendary" then
			Paper:Destroy()	
			p.leaderstats.Money.Value = 5000+
			Sell.Touched:Connect(onPartTouched)	
		elseif Rarity == "Mythic" then
			Paper:Destroy()	 
			p.leaderstats.Money.Value = 30000+
			Sell.Touched:Connect(onPartTouched)	
              end
	end						
end)				

Reply me if it doesn’t works

I’d suggest having a separate script in the Handle that detects when it gets touched