Hey everyone,
I wanted to share a solution I’ve developed for my game Heisters that reimagines how roads are built in Roblox — entirely using custom terrain materials and textures instead of traditional parts or meshes.
This solution allows roads to blend seamlessly with the environment, especially on hills, slopes, and uneven ground without the usual clipping or visual breaks you get from part-based roads. It also results in fewer individual parts for things like road lines, and makes better use of terrain that would usually just sit hidden underneath road parts.
Here’s a video demo showing the results in motion… you’ll see how clean the transitions are and how naturally the roads sit within the landscape.
HQ video: https://www.youtube.com/watch?v=48ISyW89-oc
I haven’t really seen other games using terrain like this for their road systems, so I figured it might be helpful or inspiring to others here.
Would love to hear your thoughts!