Helicopter physics help

I’ll give it a try, thanks. Never messed with bodyvelocity before.

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Woah, not long into it and the results are promising! My helicopter was flying away, I set the bodyvelocity to 0,0,0 and it worked great! Thanks! :slight_smile:

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Congratulations so far. I’ve always opted not to use Roblox physics at all for this (if my profile desc doesn’t give it away too much) as you lose too much control, in my opinion. I tend to set desired orientations and take physics out of the equation, only using it for movement through bodyposition or even simply CFrame.

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Thanks. The only part now is to replicate the controls from the client to the server. Also, putting the player inside of the seat of the helicopter doesn’t work very well, so far…

What’s the issue? I honestly rarely use the built in Seat/VehicleSeat, opting for either Weld or teleporting the player far away and changing the camera location.

Hey, I know this is like 3 years old but I was looking at this and wondering, how exactly did you get the helicopter to stabilize itself back to upright position? For me, when I set the torque to 0, it just continues to spin…