Try to replace the default welds with weld constraints. Whats the primary part of hover?
I messed a little with that value and I didnāt see any differences
Try making it drastically different (like 5)
It is still happening the sameā¦
Where are you setting this value?
I am setting the value to 5, like you told me. Now Iām levitating by the way
No like how are you doing it (in code, during playtest etc)
In code or out of code itās the same result
Not if the code doesnāt run. Show me the code.
Here is the code:
local EquipEvent = game.ReplicatedStorage.Events.VehicleEquip
local runser = game:GetService(āRunServiceā)
EquipEvent.OnServerEvent:Connect(function(player, hover)
local physicalplayer = game.Workspace:WaitForChild(player.Name)
print(hover.Name)
hover.Parent = physicalplayer
physicalplayer.Humanoid.HipHeight = 5
hover:SetPrimaryPartCFrame(physicalplayer.HumanoidRootPart.CFrame + Vector3.new(0,-2.4,0))
local weld = Instance.new("WeldConstraint",hover.PrimaryPart)
weld.Part0 = physicalplayer.HumanoidRootPart
weld.Part1 = hover.PrimaryPart
end)
local EquipEvent = game.ReplicatedStorage.Events.VehicleEquip
local runser = game:GetService(āRunServiceā)
EquipEvent.OnServerEvent:Connect(function(player, hover)
local physicalplayer = player.Character or player.CharacterAdded:Wait()
print(hover.Name)
hover.Parent = physicalplayer
physicalplayer:WaitForChild("Humanoid").HipHeight = 5
hover:SetPrimaryPartCFrame(physicalplayer.HumanoidRootPart.CFrame + Vector3.new(0,-2.4,0))
local weld = Instance.new("WeldConstraint",hover.PrimaryPart)
weld.Part0 = physicalplayer.HumanoidRootPart
weld.Part1 = hover.PrimaryPart
end)
Whoops forgot to put it in code. Try this.
Itās happening the same⦠I think the problem are the wheelsā welds.
Ok so I had the idea to just make it an accessory instead, and here is the effect I achieved.
Is this what you are trying to do? If yes I can send you the file.
Edit: There are a couple of avatar restrictions though (The welded parts get wonky if the avatar size changes)
Yes, but while the wheels are moving
Wdym while the wheels are moving? Like you want an effect where the wheels move when the player moves?
Yes thatās what this script does but itās not finished yet
local player = game.Players.LocalPlayer
local hover = game.Workspace:WaitForChild(āHOVER.ā)
local EquipEvent = game.ReplicatedStorage.Events.VehicleEquip
local wheelspin = false
local directiontable = {}
local index
local runser = game:GetService(āRunServiceā)
local inputser = game:GetService(āUserInputServiceā)
local physicalplayer = game.Workspace:WaitForChild(player.Name)
EquipEvent:FireServer(hover)
inputser.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.W then
table.insert(directiontable, "W")
wheelspin = true
end
if input.KeyCode == Enum.KeyCode.A then
table.insert(directiontable, "A")
wheelspin = true
end
if input.KeyCode == Enum.KeyCode.S then
table.insert(directiontable, "S")
wheelspin = true
end
if input.KeyCode == Enum.KeyCode.D then
table.insert(directiontable, "D")
wheelspin = true
end
end)
inputser.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.W then
index = table.find(directiontable, āWā)
table.remove(directiontable, index)
end
if input.KeyCode == Enum.KeyCode.A then
index = table.find(directiontable, "A")
table.remove(directiontable, index)
end
if input.KeyCode == Enum.KeyCode.S then
index = table.find(directiontable, "S")
table.remove(directiontable, index)
end
if input.KeyCode == Enum.KeyCode.D then
index = table.find(directiontable, "D")
table.remove(directiontable, index)
end
if table.getn(directiontable) == 0 then
wheelspin = false
end
end)
while true do
while wheelspin == true do
for i, wheel in pairs(hover.Wheels:GetChildren()) do
wheel.CFrame = wheel.CFrame * CFrame.fromEulerAnglesXYZ(-0.27,0,0)
end
wait(0.025)
end
wait(0.2)
end
By the way you can just use Humanoid.StateChanged:Connect(function() instead of the tons of if statements in your uis events.
Edit: you can actually just use Humanoid.MoveDirection instead.
Dont know how but I managed to solve it, the code:
local ReplicatedStorage = game:GetService(āReplicatedStorageā)
local EquipEvent = ReplicatedStorage.Events.VehicleEquip
local runser = game:GetService(āRunServiceā)
local valuetable
EquipEvent.OnServerEvent:Connect(function(player, hover)
print(hover.Name)
local Wheel = ReplicatedStorage.Vehicles.Wheels:WaitForChild(hover.Name)
local Body = ReplicatedStorage.Vehicles.Bodies:WaitForChild(hover.Name):Clone()
local physicalplayer = player.Character or player.CharacterAdded:Wait()
Body.Parent = physicalplayer:WaitForChild("Vehicle")
local WheelPositions = Body:WaitForChild("WheelPositions")
local WheelSize = Body:WaitForChild("WheelSize")
print(WheelSize.Value)
if WheelPositions:FindFirstChild("RearLeftWheelPosition") and WheelPositions:FindFirstChild("RearRightWheelPosition") then
valuetable = {"FrontRight", "FrontLeft", "RearRight", "RearLeft"}
repeat
local Wheelclone = Wheel:Clone()
Wheelclone.Parent = physicalplayer:WaitForChild("Vehicle").Wheels
Wheelclone.Name = valuetable[1].."Wheel"
table.remove(valuetable, 1)
until table.getn(valuetable) == 0
elseif WheelPositions:FindFirstChild("CenterWheelPosition") then
valuetable = {"Right", "Left", "Center"}
repeat
local Wheelclone = Wheel:Clone()
Wheelclone.Parent = physicalplayer:WaitForChild("Vehicle").Wheels
Wheelclone.Name = valuetable[1].."Wheel"
table.remove(valuetable, 1)
until table.getn(valuetable) == 0
else
valuetable = {"Right", "Left"}
repeat
local Wheelclone = Wheel:Clone()
Wheelclone.Parent = physicalplayer:WaitForChild("Vehicle").Wheels
Wheelclone.Name = valuetable[1].."Wheel"
table.remove(valuetable, 1)
until table.getn(valuetable) == 0
end
for i, wheel in pairs(physicalplayer.Vehicle.Wheels:GetChildren()) do
local WheelPosition = WheelPositions:FindFirstChild(wheel.Name.."Position")
print(WheelPosition)
wheel.Position = Body.Position + WheelPosition.Value
wheel.Size = WheelSize.Value
local weld = Instance.new("WeldConstraint",wheel)
weld.Part0 = wheel
weld.Part1 = Body
end
physicalplayer.Vehicle.PrimaryPart = Body
physicalplayer.Vehicle:SetPrimaryPartCFrame(physicalplayer.HumanoidRootPart.CFrame + Vector3.new(0,-2.4,0))
local weld = Instance.new("WeldConstraint",Body)
weld.Part0 = physicalplayer.HumanoidRootPart
weld.Part1 = Body
end)
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