(First post, sorry if it’s a little vague, but I’m desperate)
I’m trying to create a game based around rocket jumping (inspired by TF2) and have hit a bit of a snag. Whenever I’m moving quickly in the air, all that horizontal speed is quickly lost before I even hit the ground. There seems to be a system of air friction in place.
Is there a way to override/remove this effect? I’m hoping to get aerial trajectories similar to that of a part, with no drag or air resistance.
To be clear, I’m not looking for an entire script, just a starting point. Is there some physics setting I can change, or an event I can :Connect to, or just an idea of how I might go about this? I’ve looked up and down the forums and haven’t gotten any real answers.