Help. I have Join Surfaces on but the surfaces STILL aren’t joining

I need desperate help. I’m making a really great original race game for roblox. It’s really going to improve roblox.

As I’m trying to build the cars they don’t join surfaces. Here’s a video i recorded:

Before it would display a white outline of the edges to show a weld has happened but now there’s no weld. Please what can I do?

2 Likes

That just shows you what surfaces are touching

1 Like

They’re touching but not welding.

Before that red outline would turn white and it’d indicate that they welded.

1 Like

weird. But there is a plugin to weld stuff together

1 Like

Yeah, join surfaces, the built in thing for studio which isn’t working for him like he pointed out.

Well I never knew it welded stuff together

1 Like

I know there is a plugin but I don’t want to use it because I’d have to click, ungroup, select carefully and it’ll be a hassle. My builds have like 80 parts

you know in the explorer when you right click on something a menu appears? And in that menu there is a button to select the children of the selected thing

1 Like

You don’t understand.

There’s a reason why I want to use Join Surfaces as my default method for connecting stuff. I prefer the ease of use of the joining surfaces method.

If I was fine with the plugin I wouldn’t be here.

I just want to know how to fix this issue. Like some time ago this was how I’d weld my cars perfectly fine.

I’m not too sure if this option will work for you but I noticed that you are using the beta feature for lua draggers, I suggest you either disable it or restart studio. The feature could possibly be bugged knowing it isn’t fully developed yet, for you at least I suppose.

1 Like

ok im disabling beta features. Yeah

Get a part, put it in the middle of your car, and weld everyother part to it, and that should keep things moving relative to that part

1 Like

They won’t connect because both of the surfaces are set to Smooth. (I assume because I can’t tell in the video.) Set the smaller part’s surface that is touching the brick to Weld and this will keep them together. (I’m wrong)

Another way you can do it is using WeldConstraints. Insert a WeldConstraint into one of the parts then click on the blank area beside Part0, then click one of the parts, then the blank space beside Part1 and click the other part.

Thats not true Join Surfaces will weld parts together nonetheless. I have used it everytime personally.

1 Like

Oh, you are right, my apologies, I actually never knew this.

1 Like

I am not using weld constraints or inserting welds manually as a lot of my builds have multiple parts that it’s more efficient to just join surfaces

1 Like

I don’t want to use weld constraints either because that’s annoying and doesn’t help solve the issue.

What’s going on here is that there’s a Humanoid in one of the objects, that’s what the red outline is telling you.

This is a hack that exists in the draggers to prevent you from accidentally getting your humanoids stuck to the floor when Join Surfaces is turned on, which I carried forwards from the old draggers.

3 Likes

wow you’re incredibly smart man :smiley: that helped me