Sorry for the late response! Basically it works… too well, it gets rid of some jump velocity, I COULD disable the AlignPosition right before jumping however is there any other solution to this besides lowering the MaxAxesForce?
Nice! I’ll start using that from now on, thanks
You’d have to make sure that the AlignPosition
is disabled before the jump actually happens. Though, yeah, that’s one of the cons of using AlignPosition – because it’s enabled during physics frames, sometimes it acts on its own before the script could enable/disable it in time to react to certain inputs/events
That’s why I end up manually doing the physics with AssemblyLinearVelocity
manipulation most of the time