Sorry for the late response! Basically it works… too well, it gets rid of some jump velocity, I COULD disable the AlignPosition right before jumping however is there any other solution to this besides lowering the MaxAxesForce?
Nice! I’ll start using that from now on, thanks
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You’d have to make sure that the AlignPosition
is disabled before the jump actually happens. Though, yeah, that’s one of the cons of using AlignPosition – because it’s enabled during physics frames, sometimes it acts on its own before the script could enable/disable it in time to react to certain inputs/events
That’s why I end up manually doing the physics with AssemblyLinearVelocity
manipulation most of the time
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Sorry for the late reply!
I think as of now I’ll use AlignPosition, if I’m ever unhappy with the current system I’ll probably use the more complex method. Anyways thanks for your help!
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