also for the lighting since,lighting has limits i added fake light at the part of planet which is facing the sun to make and effect that sun is giving me light
Thatâs all you can really do, however it also doesnât work all that great, especially as you scale up. But if your character and everything else is already miniature, that might work?
yes but its not about size or the lighting its about the atmposphere effect which i cant do
Something I noticed is that the lighting effect is on the surface of the object and always faces the star. And, regardless of the viewing angle, you donât need to change the lighting effect on the planetâs surface.
One thing we could do is create invisible/fake lights that line up in the direction between the star and the planet which are very close to the planetâs surface. If one light wonât work, we can create multiple lights, changing the brightness based on the angle between the star and the planet at a given point.
i think i wanna fully ignore this cuz i cant do this anymore,too hard im just gonna put a forcefield as the atmosphere
Understandable. Let us know if you ever want to continue this at a later date. Good luck with your project!
This is a good idea as long as the overall scale is still relatively small. After a certain size, lighting stops rendering properly due to it being too far from the camera. Itâs a shame that Roblox doesnât give us more technical settings for our games. I can somewhat understand why as it can lead to an unstable game, but that can happen anyway with inefficient scripts.
i agree,roblox should give us more in making games even if it means breaking the game
Thatâs a good point. If we canât use lighting, perhaps we could use a spherical mesh or a part with a gradient color between black and yellowish-white that has high transparency, and put it in the atmosphere of the planet. (It would need to be hidden upon entering or leaving the planetâs atmosphere though.)
that is such a cool idea,i will try it soon
The closest thing you probably can do is place a lot of inverted spheres with the same position as the planet
You use Rayleigh scattering and Mie scattering effect to apply the colors to those inverted spheres. That wonât fix the problem with the atmosphere light facing the star though
I wish Roblox gave us the ability to edit shaders, we can make black holes effect and a lot of cool things