I’m trying to use roblox physics, but basically how would I model and rig a hanging cart? The tracks are essentially just conveyor belts. I tried to just put a piece on top and call it a day with rope but what happens is when I go up corners and stuff it gets stuck. I tried adding wheels on top but same problem. I am trying to make like a minecart but there’s no rails essentially its just a series of parts that are conveyor belts on top
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Have you tried increasing the friction of the rail as well as the Part that moves?
If the slope of the rail is too steep there wouldn’t be enough friction for the Part to ‘stick’ to it.
If the corner pieces are Meshes then the direction of the conveyor belt movement won’t be the same at the start and end of the corner.
Yes, I did try increasing the fricition but that didn’t help at all. It seems that the cart is getting glitched in it. I tried adding rollers to increase traction too but no luck
I posted a train model I built a while ago to help someone out. It’s obviously more complex than you require, but there might be something here you can use. It uses physical constraints and wheels to hold it on the rails.