kylbug08
(kylbug08)
December 13, 2024, 8:51pm
#1
I want to create a horror game with a pixelated Filter over the screen. I’ve tried many tutorials and models, but none were working.
I don’t want blurry pixels, and I don’t want pixels to be on the textures of the environement. A good example is this:
If anyone can help me, I’ll be very grateful.
1 Like
0786ideal
(ideal)
December 13, 2024, 9:10pm
#2
Upload them as 512x512 pixelated textures, you can use gimp to scale images without interpolation
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You can’t do this in Roblox easily. You’d have to give up your government ID to roblox to be able to use EditableImages, and then you’d have to code your own raytracer.
I’d say just use Godot instead.
This obviously isn’t gonna create the pixelated effect OP is asking for.
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you can try this technique:
Alright I would like to preface this post with the link to a previous one on the same subject .
So, here’s why another forum post is absolutely essential, I have made an incredible breakthrough that has increased rendering performance by up to 10 times!!!
Here is the current version and a video and pic of it’s capabilities in action with MANY rendering techniques used to create both pixelation, and realism.
[image]
200x200 pixel resolution at 2fps, not even that bad!
This game …
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@LastingSunset
@awry_y
I tried that and it was very blurry and scuffed.
I also love not being able to use lighting.
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