Tool.Unequipped:Connect(function()
Tool.Handle.poof:Play()
Tool.Handle.Transparency = 0
I also fixed it by making it so the tool becomes visible when its unequipped
Tool.Unequipped:Connect(function()
Tool.Handle.poof:Play()
Tool.Handle.Transparency = 0
I also fixed it by making it so the tool becomes visible when its unequipped
Don’t worry I already had it taken care of.