Okay, while itās running, look at Workspace->Players->gamerboy32111
and see if you have multiple leaderstats, if you do, thereās a problemāThen look under leaderstats
and see if you have multiple Stage objects, if you do, thereās a problem.
A RemoteEvent is a common way to send messages between client and server.
Once upon a time, one could do a lot more on the client side, but because of security issues,
this was tightened-upāSo youāll need to learn how to send various types of messages between the
client and server.
yeah so i have added local script in starterplayerscript as shown in the link u sent and have changed it to client-server but it still says that the stage value ā 50 <ā
Iām about to go to bed, but did you put a print() in the Script to show if the server indeed
got the message from event:FireServer() in the LocalScript? Your turnaround was pretty fast.
Did you create/put the RemoteEvent somewhere such as ReplicatedStorage in a Script?
Did you remember to event.OnServerEvent:Connect( listenerFn )?
If it wasnāt clear, a Script runs on the server, a LocalScript runs on the client.