That doesn’t contain rotation parameters. You have to supply that as an extra thing. Technically, you are just individually defining the Position
parameters. You can add on Rotation
which can act as CFrame if you wish.
Im fine without rotation can you just say how I can make it work like it won’t get info from other servers
Can I join the game? Send me the link.
you will see a block following you its a singeplayer thing that emulates multiplayer you should see what people in other servers are doing
Are you able to see my brick anywhere?
no i can’t see your brick
thats the case you should see other people bricks but you don’t for some reasons
you can try to chat too i made it show chat messages to everyone aswell
and sometimes it gives nil instead of player name
I found out the solution. Move all of the SubscribeAsyncs to just after all of the functions and before the PlayerAdded. Let me know when fixed and I’ll come back on and test.
you mean bottom of the script?
I already have them on bottom of my script
Done anything else? or thats all
Publish it and I’ll join back in to test it with you.
Done I have published it you can join now
Could you paste the code from Line 13, 85, 39 and 94 in order here please?
–Line 13 Model.Name = PositionTable[“PlayerName”]
–Line 85 UpdatePosition(PositionTable)
–Line 39 local PlayerName = UpdateTable[“PlayerName”]
–Line 94 MessagingService:PublishAsync(“RemoveMultiPlayer”,player.Name)
–Line 13 Model.Name = PositionTable[“PlayerName”]
–Line 54 CreateNewPlayer(PositionTable)