Help, my currency script is not saving the player's points

That sounds pretty good. :slight_smile: I’ll try.

1 Like
local pointsName = "Points"
local DataStore = game:GetService("DataStoreService"):GetDataStore("PointsStore_db1")

local Cache = {}
local Connections = {}

local function SaveInfo(Player, Value)
	local ID = pointsName .. "-" .. player.UserId
	DataStore:SetAsync(ID, Value)
	print(player.Name .. "'s points were saved.")
end

game.Players.PlayerAdded:Connect(function(player)
	local folder = Instance.new("Folder")
	folder.Name = "leaderstats"
	folder.Parent = player
	
	local points = Instance.new("IntValue")
	points.Name = pointsName
	points.Parent = folder
	
	Connections[Player] = points:GetPropertyChangedSignal("Value"):Connect(function()
		Cache[Player] = points.Value
	end)
	
	spawn(function()
		while wait(AppropriateTime) and Player do
			SaveInfo(player, points.Value)
		end
	end)
	
	local ID = pointsName.."-"..player.UserId

	local Success, Data, Error = pcall(function()
		return DataStore:GetAsync(ID)
	end)
	
	if Success and Data then
		points.Value = Data
		print("Player currency data loaded." .. " | JNS |")
	else
		print("New player added to the currency system" .. " | JNS |")
	end
end)

game.Players.PlayerRemoving:Connect(function(player)
	if Cache[player] then
		SaveInfo(player, Cache[Player])
	end
    if Connections[player] then
        Connections[player]:Disconnect()
    end
end)

Just change the portion I have named AppropriateTime to a decent auto save time, and it should work hand and hand with the other final statement to more benefit you when it comes to data saving.
Also noticed that I tend to use capital P for Player when you used p for player so uh, might need to watch out for those.

Thank you very much for the code and your help, it really is a huge help! I was looking in the Developer Wiki more about how to save user data using tables. :laughing:

1 Like

I meant when you set the points from the console - are you setting them on the client or server?

I call an event which simulates the purchase of the car, which includes changing the value of the player’s points.

1 Like

One more thing I’d like to mention, if you’re testing in studio, the studio server tends to like to shut down before data can be stored properly unless you have a game:BindToClose(function() wait(5) end), but I wouldn’t recommend doing this.

The same thing happens again, only the first points that I add after starting with 0 are saved.
Just testing in Roblox Player, I set my points to 10, bought a car, which subtracted me 5 points, and when I disconnected and reconnected, the points returned to 10. :frowning:

I used something similar, check my code out

local DSService = game:GetService("DataStoreService")
local DataSave = DSService:GetDataStore("Gamedata")

game.Players.PlayerAdded:connect(function(plr)
	
	local leader = Instance.new("Folder",plr)
	leader.Name = "Status"
	local money = Instance.new("IntValue",leader)

	
	money.Name = "Money"
	money.Value = 5600

    local uniquekey = "id-"..plr.UserId
	repeat
		wait(.1)
	until DSService:GetRequestBudgetForRequestType(Enum.DataStoreRequestType.GetAsync) > 4
	local isSaved = DataSave:GetAsync(uniquekey)
	if isSaved then
		if isSaved[1] and isSaved[1] > 1 then
			money.Value = isSaved[1]
		end
		
	else
		repeat
			wait(.1)
		until DSService:GetRequestBudgetForRequestType(Enum.DataStoreRequestType.SetIncrementAsync) > 2
			
		DataSave:SetAsync(uniquekey,{money.Value})
	end
	game.Players.PlayerRemoving:connect(function(plrLeave)
		if plrLeave.UserId == plr.UserId then
			local t = 0
			repeat
				t = t + 1
				local success, failmsg = pcall(function()
					DataSave:UpdateAsync(uniquekey,function(oldvalue)
						return {money.Value}
					end)
				end)
				wait(3)
				if not success then
					print("error: "..t.." tries, message: "..failmsg)
				end
			until success or t > 3	
			
			
			
	
		
		end
		
	end)	
	

			

As you can see, I used tries, so if there’s more than 3 tries, the ode will stop and print the fail message.

1 Like

Everything seems to be working correctly with the tries. The points are saved. Thank you!