The issue is when this script is run after one target is destoryed it never goes to the the next person
BulletSpeed = 200
CurrentTarget = nil
MaxDistanceForShooting = 50
while true do
for i,v in pairs(game.Workspace:GetChildren()) do
local humanoid = v:FindFirstChild(“Humanoid”)
local torso = v:FindFirstChild(“Torso”)
if humanoid and CurrentTarget == nil and humanoid.Health ~= 0 and (torso.Position - script.Parent.Position).Magnitude < MaxDistanceForShooting then
print(“firstarget fount”)
CurrentTarget = torso
script.Parent.CFrame = CFrame.new(script.Parent.Position, CurrentTarget.Position)
ShootingPart = game.ServerStorage.ShootingPart:Clone()
ShootingPart.Parent = game.Workspace
ShootingPart.Position = script.Parent.Position
ShootingPart.Velocity = script.Parent.CFrame.LookVector * BulletSpeed
ShootingPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild(“Humanoid”) then
hit.Parent:FindFirstChild(“Humanoid”):TakeDamage(10)
print(“shot”)
end
end)
elseif CurrentTarget ~= nil and humanoid.Health ~= 0 and (torso.Position - script.Parent.Position).Magnitude < MaxDistanceForShooting then
print(“luanching repeated attack on target”)
while true do
if CurrentTarget.Parent:FindFirstChild(“Humanoid”).Health == 0 then
print(“work”)
CurrentTarget = nil
end
script.Parent.CFrame = CFrame.new(script.Parent.Position, CurrentTarget.Position)
ShootingPart = game.ServerStorage.ShootingPart:Clone()
ShootingPart.Parent = game.Workspace
ShootingPart.Position = script.Parent.Position
ShootingPart.Velocity = script.Parent.CFrame.LookVector * BulletSpeed
ShootingPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild(“Humanoid”) then
hit.Parent:FindFirstChild(“Humanoid”):TakeDamage(10)
else
print(“Did not touch the target”)
end
end)
wait(1)
end
end
end
wait(1)
end
Please format your code properly and make an attempt to highlight where exactly your issue is going wrong. This category is not a do-my-work category; refrain from posting threads saying your code doesn’t work and then dumping an entire script into the thread.