I can pay more but this is an easy fix that only I don’t know how to do.
I mean, if you don’t know how to make it how can you say it’s easy?
Trust me it’s easy to fix as long as you know how to script, it’s only hard if you are someone like me who has a hard time learning the basics of scripting. You just gotta figure out where to arrange remote events, this is nothing compared to what other people are hiring for. But I still need some help.
If you don’t even know how to program? How do you know its easy for "people who know how to script or program. Don’t just assume that its a easy task, in reality, Its hard.
There are 6 people who know how to fix it but I can’t reach out to any of them, I’m sure there are more people who also know how to fix it if they just tried to fix it for their first time.
Hey, im Int Interested, i Made a Glock 19 Before and a Rifle, So i Have a good amount of Scripting
Sorry for the late reply. I have sent you a friend request on Roblox, when you are ready then we will go on my team create place where the fixing needs to be done. Once you get there you’ll get a better image of what exactly is broken. If you successfully fix my problem then you will be paid for it.
Alrighty, I’ll be there in a bit I’m kinda eating.
Meanwhile I will open up Team Create.
When you are ready then just accept my friend request and use the browser chat to notify me on Roblox.
I accepted it, invite me to studio
I believe you need to add animations to the gun for it to fully operate but since it’s a classic gun I do not know.
The gun doesn’t use animations to aim or fire. It aims like a classic rocket launcher, but you know how an old multi rocket will shoot at the baseplate? The same is happening to this gun, I’m trying to get the bullets to fly where the mouse is pointing at.
The replies to this post might be helpful.
Here is an example of what my problem is.
https://gyazo.com/0150f7dcb3695f3292d04e620c0e43c4
I enlarged the bullets so they are easy to see. As you can see the bullets are only targeting the baseplate instead of where my cursor is. How can people fix this with remote events? Because one person told me that’s what they used to fix theirs.
That’s a common thing in gears, I believe you should search it up on how to fix it I do not know how. Maybe check the script.
I’ve been searching for days trying to learn how to fix this issue, none of the tutorials out there want to talk about this common problem. Only very few people know exactly how to fix it because I have seen these guns working properly in 6 other games.
If you took the model from my first post then I think the problem might be in the script called PaintballShooter
After a week of deep searching I finally found a solution to fix the problem with old guns and rocket launchers not aiming at the cursor. The problem was in humanoid.TargetPoint, when used with FilteringEnabled it would force all projectiles to aim at coordinates 0,0,0 which is the center of the baseplate. I used that information to search for exactly what I needed to solve the problem, now all the guns are aiming correctly. So how did I do it you might ask? I used a model like this!
https://www.roblox.com/library/167731549/TargetPoint-Fix-for-FilteringEnabled
Basically what the model does is exactly what I’ve been trying to get my old guns to do this whole entire time. Who would have thought that the most secret way to fix old guns was in 2 simple scripts and a remote event? The only challenge was trying to guess how exactly to assemble my own which obviously nobody else seemed to know how to do. Well now that I have a good example I even learned something new myself! I highly recommend that you take this model if you have old tools that don’t aim after the FilteringEnabled update, it will really save you the time and effort I had to go through!
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