Help needed with Datastore 2

So I am creating a Tool safe system for my game. I am using the DataStore2 system.
I would like to have it save “Metadata” about the tool to allow users to safe customised weapons. This would include:

  • Original Tool name. (String)
  • Number of Magazines. (Int Value)
  • HasCustomColour (Bool). If so set R,G.B values into 3 Separate Int Values.
  • HasCustomName (Bool). If so set the weapon name to the custom name (String).
  • HasCustomMaterial (Bool). If so set the material of the weapon to the saved Material (String).

Any other Metadata needed about the tool. (Dosent have to be a Weapon)

So far it only saves the Name of the tool inside of the Slot Number.
Example:
Slot1 has a Value of “Glock 17” however the Metadata values are left blank or Integer Values are set to 0. meaning metadata was not saved.

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It does say that it “saved Data” but when re-joining to check, Metadata is not saved, only the value of the weapon name and that’s it.

The scripts do use GetDescendants and checks for all types of allowed Values.
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I have tried re-Shaping and re-Scripting my safe script using Folders however the outcome is always the same.
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If anyone can help / give me advice on how to get it to save the Metadata as well it would really help me out a lot!

All I see is that you’re inserting in the table. Can you provide the full code? Where do you use :Set() to save it to the datastore?

Hey. About your request.

I tried searching for :Set() inside the full script provided but I couldn’t find it. I even searched throughout the entire Datastore 2 System and there was no sign of :Set()

This is the link of the script i am using.

Set is a basic method that is used in DataStore2 to update a datastore. Go through the example from the OP here to see how it’s used:

Also check the official documentation, there you’ll find useful methods you might need:

https://kampfkarren.github.io/Roblox/api/

Hey thanks for the advice,
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However I might of came across a new approach (Tested above). Hopefully it goes well when I implement it.