What do you want to achieve? Keep it simple and clear!
So i’ve been making some character models in blender, adding bones, then importing them into studio as .fbx files, adding a texture, and animating them in studio. I now need to do this with a character which has transparent parts.
What is the issue? Include screenshots / videos if possible!
I need to somehow get a character model into studio that has transparent, “glasslike” parts, and I also need it to move with the bones alongside the non-transparent parts. sorta like this:
I don’t know anything about bones or anything like that. I tried to test it out myself by watching a couple tutorials on bones in Blender, but couldn’t get anything working.
My guess was that you could use the bones and weld one mesh to another. This means that you might have to weld each bone, but yeah. There might be an easy way to do it in Blender, like welding one mesh to use the same bones as another mesh and follow that path.
If you can do that while having the meshes as separate mesh parts, then you can make the one on the outside transparent.