scriptinng
(ScriptedModel)
November 6, 2022, 4:01am
#1
Hello, I am working on a mask and I am experiencing issues with the smoothness of it, I have shaded smooth and auto smooth on normals. I have tried beveling it, loop cuts, moving it around etc. and nothing will work. Here are some images of the mask:
Anyways, any help is appreciated, thanks!
Have you checked for inverted faces?
If you ever had the issue of faces not facing the right orientation once importing them to roblox heres is your tutorial:
Select all your meshes with A+A in edit mode.
[image]
[Captura]
Click there, and search for the button FACE ORIENTATION.
[image]
Like in the image above, do you see all those red faces? they are the ones causing the issue, they are looking inside the mesh, not outside.
Once all your mesh is selected press SPACE and write RECALCULATE NORMALS,
[image]
Press that but…
If you’re using a mirror modifier, apply it.
scriptinng
(ScriptedModel)
November 7, 2022, 2:42am
#3
Just did, and I found none
I already did
Thanks anyways, any more ideas?
McIrrIsh
(McIrrIsh)
November 7, 2022, 3:43am
#4
If you were using a mirror modifier before you applied it, was it clipped?
scriptinng
(ScriptedModel)
November 7, 2022, 11:39pm
#5
I am 90% sure I did have it clipped before i applied it