Help Patching An Exploit (Tools)

No, As You can see

I Just cloned the Tools 1 time or even 2 times and it’s not working.

It has to be in the same backpack lol

I will try and fix it ok what do you want it to do?

yes but an exploiter doesn’t care to clone the same tools twice, or in the same backpack, he is interested in cloning it on his Backpack and after using it.

Ok lemme try and test this out :grinning_face_with_smiling_eyes:

I followed you now :grinning_face_with_smiling_eyes:

Do you need to test it in game?

No you can do it in studio :grinning_face_with_smiling_eyes:

Ok, let me know the code as soon as you did it.

Ok bro I will try my hardest I am a new scripter to module scripts

If exploiters can clone a tool and use it to kill everyone, then it’s most likely a vulnerability in your remote events like others have mentioned

I am just making a anti exploit for that rn :grinning_face_with_smiling_eyes: and he is right your remote events can also be vunerable

Yes, We Use The CarbonEngine Code for the Gun System, A lot of group are using it, we plan to do something custom in the near future.

? :grinning_face_with_smiling_eyes: what

It is not working out sorry here is the code you can tweak it as much as you want :100:


local module = require(script.AntiExploit)

local player = module.GetPlayer()

--module script
local antiExploit = {}

function antiExploit.GetPlayer()
	for _, player in pairs(game.Players:GetPlayers()) do
		return player

function antiExploit:KickPlayer()
	for _, player in pairs(game.Players:GetPlayers()) do
		for _, item in pairs(player.Backpack:GetChildren()) do
			if #item > 1 then
				if item.Name == "Tool" then

function antiExploit:MainKick()
	for _, player in pairs(game.Players:GetPlayers()) do

return antiExploit

I think carbon engine security is garbage, that’s about it. If you google “carbonengine kill all” there are multiple threads that pop up with like 5 lines of code that can kill all

And it’s not working, I Just test it in a baseplate with 2 normal tools and does not seem to me kick.

Also @heII_ish That is another Thing, CE code is Maintained, And the hacks they release are fixed immediately.

I know tweak it up, it stopped working for me

If they are able to clone the tool they can do somethings that might affect the client side and serverside. Like a gun that can be cloned with a exploit can kill people until the person who you cloned it from equips the tool

bad game, this script is just bad game.

you have no real reason to blacklist tools. @Sonostrano20 you either have a backdoor in your game or you have very poorly secured remotes. look into remote security or grouplock your weapons, do not request people to spoon feed you scripts.