[HELP] - Pixelated Texture In-Game

Why does the texture look like this in-game?

image

But when I don’t launch the game, the texture looks like this:

image

If someone has an idea, please let me know,
Thanks

A similar issue has been addressed in a separate DevForum post.

To summarise, try making the image size of your accessory 512x, so the accessory doesn’t look as pixelated in-game. This is because accessories support only 256x256 image size.

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I made a UGC item, which had the same problem. And when I published it to the catalog, the texture was alright.

In Roblox Studio:

image

In the Catalog:

image

There was no need of changing the texture. But thanks for you help anyways, I appreciate it.

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