Why does the texture look like this in-game?
But when I don’t launch the game, the texture looks like this:
If someone has an idea, please let me know,
Thanks
Why does the texture look like this in-game?
But when I don’t launch the game, the texture looks like this:
If someone has an idea, please let me know,
Thanks
A similar issue has been addressed in a separate DevForum post.
To summarise, try making the image size of your accessory 512x, so the accessory doesn’t look as pixelated in-game. This is because accessories support only 256x256 image size.
I made a UGC item, which had the same problem. And when I published it to the catalog, the texture was alright.
In Roblox Studio:
In the Catalog: