Help Understanding Proper Client Prediction With Server Validation (Preventing Exploits and Redundancy)

if the game doesnt have a lot of parkour you can try taking network ownership, im making one if u wanna test it out, but its pretty simple

  1. make the server set the network ownership of everything in the player’s character to nil
  2. make the client rebuild the player’s character to make the illusion that they have network ownership
  3. remake any broken systems (inventory, properties, etc)