EDIT: I am trying to use mesh parts/parts (meshes to reduce lag), not terrain
So I was starting to work on a new game and I need to make a Perlin noise terrain generator. I have found some posts about this already but all that i’ve tried is lags a lot.
What I want to achieve is what you don’t see, it unloads, what you see, it loads (Kind of like Minecraft chunks)
Terrain really cant be made with efficiency and without lag. Like @SubtotalAnt8185 said, “try to generate terrain as the user walks through it” can probably help a lot with ping stability.