sometimes I need SE for games that are too laggy and need a performance boost.
but having streaming enabled ruins localscripts that need to access something in the workspace.
here is an example localscript that only works without SE:
local plr = game.Players.LocalPlayer
local char = plr.Character
while true do
wait()
local lobby = game.Workspace.Lobby
local firstlapcount = lobby.Spawn1.LapCount
local secondlapcount = lobby.Spawn2.LapCount
local thirdlapcount = lobby.Spawn3.LapCount
local fourthlapcount = lobby.Spawn4.LapCount
local fifthlapcount = lobby.Spawn5.LapCount
local sixthlapcount = lobby.Spawn6.LapCount
local firstowner = lobby.Spawn1.ClickerPart.CurrentOwner
local secondowner = lobby.Spawn2.ClickerPart.CurrentOwner
local thirdowner = lobby.Spawn3.ClickerPart.CurrentOwner
local fourthowner = lobby.Spawn4.ClickerPart.CurrentOwner
local fifthowner = lobby.Spawn5.ClickerPart.CurrentOwner
local sixthowner = lobby.Spawn6.ClickerPart.CurrentOwner
script.Parent.Text = “[”…firstowner.Value…“:”…firstlapcount.Value…“][”…secondowner.Value…“:”…secondlapcount.Value…“][”…thirdowner.Value…“:”…thirdlapcount.Value…“][”…fourthowner.Value…“:”…fourthlapcount.Value…“][”…fifthowner.Value…“:”…fifthlapcount.Value…“][”…sixthowner.Value…“:”…sixthlapcount.Value…“][”
end
with SE enabled, Clickerpart is not a valid member of the workspace.
on more than one occasion not even waitforchild solves this problem.
is there a way for me to force something to load so the client can see it when it needs to be seen?