Help with an unknown Player:Move warning

Hey! I’m trying my best to get rid of this ‘warning’ I keep getting!

So in the above screenshots you can see I keep getting this random warn and I already manually went through a couple scripts that involve humanoid/player movement and haven’t been able to find much. I’m still in my development phase and I’ve only made nametags, datastores, etc.

Already looked on Google, ScriptingHelpers, Output (all contexts, including client) and F9 in a local client running instance.

I did find this DevForum post: here, though I read through and it may be the same warning but I have not been able to locate it at all, as said by the original poster:

“It’s worth noting that;
This warning does not stack and will flood the client console
Has no method of tracing effectively, due to the warning being thrown by the player object.

If y’all could help me at all locate/remove this warn so I could not have my game error report flooded (especially when I open it to the public) that’d be great, thanks!

Have you used any free models from the toolbox in this game?
This error should only occur when the player character lacks a humanoid, and your character very clearly has one in the provided screenshot.

Some malicious scripts hidden in free models like to use this warning to flood the output in order to hide logs that may reveal their presence.

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If theres always a humanoid in a character then it’s probably a fake warning used by malicious scripts to attempt hiding it, last time i checked, the first result for “hangout” in the roblox toolbox with unverified creators enabled contains a malicious script.
With roblox’s CTRL + F feature (find all), you can try looking for these references:
bit32
require
game.JointsService
getfenv

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I cannot mark both of you guys’ as a solution but I located a script making an excessive amount of pcalls, definitely obfuscated code, it was labelled; ‘InviteHandler’ as it was apart of a toolbox invite UI and it was the only freemodel in my game since I wasn’t really keen on making a whole GUI and everything, the actual local script within the UI works fine and is not malicious, though the ‘handler’ sub-script is 190 lines of code with strings like;

“local parts,y
for _ in {“Parts”} do
parts,y = ConfigParts(nil,nil,nil,DontBreak)
qClassName(DontBreak,DontBreak,y(parts))”

I’ve taken the necessary steps and removed it from the 3 games the invite system was used on, thank you! – If I can I’ll locate the script on the toolbox and report it too!

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